Breaking Down Advanced Hero Classes, Stats and Rarities

We are excited about all the complex mechanics revolving around Heroes, and there is so much more that we have not revealed to you just yet.

In our previous guide, we teased a few additional classes that can emerge from the summoning process. You can read about that here:

Now, you didn’t think we could really leave you hanging like that, did you?

New Advanced Classes

  • Paladin
  • Dark Knight
  • Summoner
  • Ninja

There have so far been four advanced classes discovered (mentioned above). We also recently updated the Gen 0 Hero Stats spreadsheet, and this is an extremely helpful resource that covers all the base stats for each individual Hero class.

But wait! If you summon with two Heroes that both are advanced classes, can you get Heroes with other new interesting classes too?

Well, we wonder…

Stats & Rarities

Advanced classes can be considered more ‘powerful’ than basic classes (view here) — not taking rarity into account. Advanced classes have a base primary growth stat sum of 450%. On the other hand, basic classes have a 400% base.

In general, we have been asked a lot about how much of an effect a Hero’s rarity has on their stats (for both basic and advanced classes).

Average stats of Lvl 100 Knights with different rarities to use as a reference.
Possible stats of Lvl 100 Knights with different rarities to use as a reference.

These two projections show that a Hero’s actual stats can differ greatly from the overall average for that class and subclass combination.

In these projections above, please note that the bonus stat was always applied to Endurance (END), with the Gaia’s Blessings being given to Strength (STR) and Vitality (VIT).

The difference in stats comes from additional bonuses that Heroes receive every 5 levels depending on their rarity. This means that having a Mythic Hero is inherently far more valuable than having a Rare.

Uncommon

  • +1 to two random, mutually exclusive stats

Rare

  • +1 to three random, mutually exclusive stats
  • +1 to a random stat (including any that received a bonus already)

Legendary

  • +1 to three random, mutually exclusive stats
  • +1 to two random, mutually exclusive stats (including any that received a bonus already)
  • +2 to a random stat (including any that received a bonus already)

The best-case scenario with a Legendary Hero would give you a +4 upgrade for one stat, +2 for a different stat and +1 for another stat.

For example: You get +4 AGI, +2 LCK and +1 DEX. This is the best-case scenario as you maxed out the potential increase for each stat.

Mythic

  • +2 to three random, mutually exclusive stats
  • +1 to three random, mutually exclusive stats (including any that received a bonus already)
  • +1 to a random stat (including any that received a bonus already)

The best-case scenario with a Mythic Hero would give you a +4 upgrade for one stat, then +3 for two other stats.

For example: You get +4 STR, +3 END and +3 VIT. This is once again the best-case scenario.

At level 100, Mythic Heroes on average have 200 more stat points than Common Heroes do! This means that the difference between higher and lower rarity Heroes is made more apparent as you continue to level up.

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DeFi Kingdoms

DeFi Kingdoms

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A game, a DEX, a liquidity pool opportunity, a market of rare utility driven NFTs in the incredibly nostalgic form of fantasy pixel art.