Leveling Up: Health Points(HP) and Mana Points (MP) Growth

Health Points (HP) and Mana Points (MP) are crucial for combat, and are the difference between life and death.

Each time a Hero levels up, the game will roll to see which size of HP gain they will receive. Then, there is another roll to determine which size of MP gain they get. Small, regular and large are the three growth types. The chances of each gain are different for each hero.

Stamina also has a fixed growth rate and increases by +1 every even level:

  • Level 2: 25 + 1 = 26
  • Level 4: 26 + 1 = 27
  • Level 6: 27 + 1 = 28

Health Points (HP) Growth

A chart for the Health Points (HP) growth between Knight and Wizard Heroes.

Types of Health Points (HP) Gain

  • Small HP gain: 10 + VIT / 2
  • Regular HP gain: 20 + VIT
  • Large HP gain: 30 + VIT * 1.5

Health Points (HP) % Chance for Small / Regular / Large Gain per Class

  • Warrior: 15 / 40 / 45
  • Knight: 15 / 35 / 50
  • Thief: 25 / 50 / 25
  • Archer: 25 / 50 / 25
  • Priest: 35 / 40 / 25
  • Wizard: 35 / 40 / 25
  • Monk: 25 / 35 / 40
  • Pirate: 15 / 45 / 40
  • Paladin: 10 / 40 / 50
  • Dark Knight: 20 / 55 / 25
  • Summoner: 40 / 40 / 20
  • Ninja: 25 / 50 / 25
  • Dragoon: 15 / 35 / 50
  • Sage: 40 / 35 / 25
  • Dread Knight: 10 / 40 / 50

Mana Points (MP) Growth

A chart for the Mana Points (MP) growth between Knight and Wizard Heroes.

Types of Mana Points (MP) Gain

Small MP gain: 2+ (0.6 * INT + 0.4 * WIS) * 0.075

Regular MP gain: 5 + (0.6*INT+0.4*WIS) * 0.15

Large MP gain: 9 + (0.6 * INT + 0.4 * WIS) * 0.225

Mana Points (MP) % Chance for Small / Regular / Large Gain per Class

  • Warrior: 50/ 35/ 15
  • Knight: 40 / 40 / 20
  • Thief: 30/ 40 / 30
  • Archer: 30/ 40 / 30
  • Priest: 15 / 35 / 50
  • Wizard: 15 / 35 / 50
  • Monk: 30 / 40 / 30
  • Pirate: 45 / 40 / 15
  • Paladin: 25 / 40 / 35
  • Dark Knight: 20 / 40 / 40
  • Summoner: 15 / 35 / 50
  • Ninja: 25 / 50 / 25
  • Dragoon: 35 / 45 / 20
  • Sage: 10 / 30 / 60
  • Dread Knight: 25 / 50 / 25

Potions

Potions will provide different benefits in combat, such as increasing attack speed or replenishing health.

The ‘Health Vial’ potion that can currently be purchased for 3000 Gold.

You can already purchase some potions with Gold via Vendor Zada in the Marketplace.

Health Vial

Restores a small amount of HP.

Full Health Potion

Fully restores HP.

Mana Vial

Restores a small amount of MP.

Full Mana Potion

Fully restores MP.

Anti-Poison Potion

Cures poison debuff and boosts resistance for a period of time.

Anti-Blinding Potion

Cures blind debuff and boosts resistance for a period of time.

Magic Resistance Potion

Grants a bonus to magic defense for a period of time.

Toughness Potion

Grants a bonus to defense for a set period of time.

Swiftness Potion

Grants a bonus to agility for a set period of time.

Stamina Vial

Restores stamina.

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A game, a DEX, a liquidity pool opportunity, a market of rare utility driven NFTs in the incredibly nostalgic form of fantasy pixel art.

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A game, a DEX, a liquidity pool opportunity, a market of rare utility driven NFTs in the incredibly nostalgic form of fantasy pixel art.

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