Leveling Up: Health Points(HP) and Mana Points (MP) Growth
Health Points (HP) and Mana Points (MP) are crucial for combat, and are the difference between life and death.
Each time a Hero levels up, the game will roll to see which size of HP gain they will receive. Then, there is another roll to determine which size of MP gain they get. Small, regular and large are the three growth types. The chances of each gain are different for each hero.
Stamina also has a fixed growth rate and increases by +1 every even level:
- Level 2: 25 + 1 = 26
- Level 4: 26 + 1 = 27
- Level 6: 27 + 1 = 28
Health Points (HP) Growth
Types of Health Points (HP) Gain
- Small HP gain: 10 + VIT / 2
- Regular HP gain: 20 + VIT
- Large HP gain: 30 + VIT * 1.5
Health Points (HP) % Chance for Small / Regular / Large Gain per Class
- Warrior: 15 / 40 / 45
- Knight: 15 / 35 / 50
- Thief: 25 / 50 / 25
- Archer: 25 / 50 / 25
- Priest: 35 / 40 / 25
- Wizard: 35 / 40 / 25
- Monk: 25 / 35 / 40
- Pirate: 15 / 45 / 40
- Paladin: 10 / 40 / 50
- Dark Knight: 20 / 55 / 25
- Summoner: 40 / 40 / 20
- Ninja: 25 / 50 / 25
- Dragoon: 15 / 35 / 50
- Sage: 40 / 35 / 25
- Dread Knight: 10 / 40 / 50
Mana Points (MP) Growth
Types of Mana Points (MP) Gain
Small MP gain: 2+ (0.6 * INT + 0.4 * WIS) * 0.075
Regular MP gain: 5 + (0.6*INT+0.4*WIS) * 0.15
Large MP gain: 9 + (0.6 * INT + 0.4 * WIS) * 0.225
Mana Points (MP) % Chance for Small / Regular / Large Gain per Class
- Warrior: 50/ 35/ 15
- Knight: 40 / 40 / 20
- Thief: 30/ 40 / 30
- Archer: 30/ 40 / 30
- Priest: 15 / 35 / 50
- Wizard: 15 / 35 / 50
- Monk: 30 / 40 / 30
- Pirate: 45 / 40 / 15
- Paladin: 25 / 40 / 35
- Dark Knight: 20 / 40 / 40
- Summoner: 15 / 35 / 50
- Ninja: 25 / 50 / 25
- Dragoon: 35 / 45 / 20
- Sage: 10 / 30 / 60
- Dread Knight: 25 / 50 / 25
Potions
Potions will provide different benefits in combat, such as increasing attack speed or replenishing health.
You can already purchase some potions with Gold via Vendor Zada in the Marketplace.
Health Vial
Restores a small amount of HP.
Full Health Potion
Fully restores HP.
Mana Vial
Restores a small amount of MP.
Full Mana Potion
Fully restores MP.
Anti-Poison Potion
Cures poison debuff and boosts resistance for a period of time.
Anti-Blinding Potion
Cures blind debuff and boosts resistance for a period of time.
Magic Resistance Potion
Grants a bonus to magic defense for a period of time.
Toughness Potion
Grants a bonus to defense for a set period of time.
Swiftness Potion
Grants a bonus to agility for a set period of time.
Stamina Vial
Restores stamina.